Thunderbirds carry the essence of nature itself. They also wield a wide assortment of elemental magics, such as launching arcs of lightning, controlling weather patterns, and briefly transforming into bolts of lightning. When in flight, a thunderbird is surrounded by great, black thunderstorm that signals they’re near. Their bodies are surrounded by an intercut dance of electricity and their eyes are crackling balls of lightning. That is where the comparison ends, as thunderbirds are massively more powerful than any roc, which can be seen at even a passing glance. Thunderbirds are, in many respects, very similar to rocs: both are massive birds of prey, rest on mountain peaks, and have a taste for large animals. According to those privileged enough to bear witness to the flight of a thunderbird, this miracle is like a living storm cloud suddenly falls to the air above you while breath from your lungs is pulled out.īringers of the Rains. They are lightning, they bring rain where they fly, the wind is their blood, storms are their creation, and their wings are thunder. However, to say that they are the greatest birds of all is far from true: there is a creature imbued with power undeniably far beyond them. Many fear rocs for their great size, and rightfully so. An excerpt from the Elvish poem The Bird of Thunder and the Horned Serpent. The battle raging scorned, with many wounds atorn, Bird of Thunder roared, against the Serpent Horned. The feather will last for 1 minute and any creature starts its turn in this area must roll this saving.Ī thunderbird in flight, followed by a storm by Dinomaster337 On a failed save, a creature takes 18 (4d8) lightning damage plus 18 (4d8) thunder damage. Each creature within a 30-foot sphere radius centred on that point must succeed a DC 16 Constitution saving throw. The thunderbird releases a javelin sized feather out to a point it can see within 60 feet of it. The thunderbird moves up to halve its speed.įeather Toss (Cost 2 Actions and 1 Wind Power). The thunderbird regains spent legendary actions at the start of its turn. Only one legendary action option can be used at a time and only at the end of another creature's turn. The thunderbird can take 3 legendary actions, choosing from the options below. If the spell is between 4th and 6th level or higher, the thunderbird must spend 2 wind power, and if the spell of 7th level or higher, the thunderbird must spend 3 wind power. When a creature within 60 feet of the thunderbird that it can see casts a spell of 3rd level or lower, the thunderbird spends 1 wind power causes the spell to fail and have no effect. If this movement triggers an opportunity attack, the attack is made at disadvantage. It then can use its movement up to its flying speed. The thunderbird transforms into a bolt of lightning. Each creature within 10 feet of that point must make a DC 20 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one. The thunderbird hurls a magical lightning bolt at a point it can see within 500 feet of it. Until this grapple ends, the target is restrained, and the thunderbird can't use its talons on another target. Hit: 23 (4d6 + 9) slashing damage plus 5 (1d10) lightning damage, and the target is grappled (escape DC 19). Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 27 (4d8 + 9) piercing damage plus 11 (2d10) lightning damage. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. The thunderbird makes two attacks: one with its beak and one with its talons.īeak. The thunderbird has 3 wind power and regains 2 expended wind power at the start of each of its turns. The thunderbird can choose for its rider to not suffer this effect. A creature that touches the thunderbird or hits it with a melee attack while within 5 feet of it takes 11 (2d10) lightning damage. The thunderbird has advantage on Wisdom ( Perception) checks that rely on sight. The thunderbird can innately cast the following spells, requiring 1 wind power instead of material components:Īt will: feather fall, fog cloud, gust of wind, thunderwaveģ/day each: blindness/deafness (deafness only), call lightning, control weather, wind wall The thunderbird’s innate spellcasting ability is Wisdom (spell save DC 18). The thunderbird sheds bright light in a 60-foot radius and dim light for an additional 60 feet. The thunderbird can grant resistance to lightning damage to anyone riding it. Languages understands Auran, Common, Druidic, Giant, and Primordial but can’t speakĬonfer Lightning Resistance. Senses blindsight 60 ft., darkvision 120 ft., passive Perception 18 Skills Intimidation +6, Nature +6, Perception +8Ĭondition Immunities exhaustion, frightened Saving Throws Dex +7, Con +12, Wis +8, Cha +6
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |